eap (event-based asynchronous pattern)
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77
EAP/Server/Server.cs
Normal file
77
EAP/Server/Server.cs
Normal file
@@ -0,0 +1,77 @@
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace Server;
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internal class Server
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{
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private static readonly int BUFFER_SIZE = 256;
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static void Main(string[] args)
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{
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 20000);
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serverSocket.Bind(endPoint);
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serverSocket.Listen(100);
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SocketAsyncEventArgs arg = new SocketAsyncEventArgs();
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arg.Completed += AcceptCompleted;
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bool pending = serverSocket.AcceptAsync(arg);
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if (!pending)
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AcceptCompleted(serverSocket, arg);
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while (true)
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{
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Thread.Sleep(1000);
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}
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}
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private static void AcceptCompleted(object? sender, SocketAsyncEventArgs e)
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{
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if (sender == null || e == null || e.AcceptSocket == null)
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return;
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Socket serverSocket = (Socket)sender;
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Socket clientSocket = e.AcceptSocket;
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Console.WriteLine(clientSocket.RemoteEndPoint);
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e.AcceptSocket = null;
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bool pending = serverSocket.AcceptAsync(e);
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if (!pending)
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AcceptCompleted(serverSocket, e);
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SocketAsyncEventArgs arg = new SocketAsyncEventArgs();
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arg.Completed += ReceiveCompleted;
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byte[] buffer = new byte[BUFFER_SIZE];
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arg.SetBuffer(buffer, 0, buffer.Length);
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bool pending2 = clientSocket.ReceiveAsync(arg);
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if (!pending2)
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ReceiveCompleted(clientSocket, arg);
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}
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private static void ReceiveCompleted(object? sender, SocketAsyncEventArgs e)
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{
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if (sender == null || e == null)
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return;
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Socket clientSocket = (Socket)sender;
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if (e.BytesTransferred < 1)
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{
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Console.WriteLine("Client is disconnected...");
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clientSocket.Dispose();
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e.Dispose();
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return;
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}
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Console.WriteLine(Encoding.UTF8.GetString(e.Buffer));
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byte[] buffer = new byte[BUFFER_SIZE];
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e.SetBuffer(buffer, 0, buffer.Length);
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bool pending = clientSocket.ReceiveAsync(e);
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if (!pending)
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ReceiveCompleted(clientSocket, e);
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}
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}
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