eap (event-based asynchronous pattern)
This commit is contained in:
61
EAP/Client/Client.cs
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61
EAP/Client/Client.cs
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace Client;
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internal class Client
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{
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static void Main(string[] args)
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{
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 20000);
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SocketAsyncEventArgs arg = new SocketAsyncEventArgs();
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arg.RemoteEndPoint = endPoint;
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arg.Completed += ConnectCompleted;
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bool pending = socket.ConnectAsync(arg);
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if (!pending)
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ConnectCompleted(socket, arg);
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while (true)
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{
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Thread.Sleep(1000);
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}
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}
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private static void ConnectCompleted(object? sender, SocketAsyncEventArgs e)
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{
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if (sender == null || e == null)
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return;
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Socket socket = (Socket)sender;
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e.Dispose();
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string str = Console.ReadLine() ?? string.Empty;
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byte[] buffer = Encoding.UTF8.GetBytes(str);
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SocketAsyncEventArgs arg = new SocketAsyncEventArgs();
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arg.SetBuffer(buffer, 0, buffer.Length);
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arg.Completed += SendCompleted;
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bool pending = socket.SendAsync(arg);
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if (!pending)
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SendCompleted(socket, arg);
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}
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private static void SendCompleted(object? sender, SocketAsyncEventArgs e)
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{
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if (sender == null || e == null)
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return;
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Socket socket = (Socket)sender;
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string str = Console.ReadLine() ?? string.Empty;
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byte[] buffer = Encoding.UTF8.GetBytes(str);
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e.SetBuffer(buffer, 0, buffer.Length);
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bool pending = socket.SendAsync(e);
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if (!pending)
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SendCompleted(socket, e);
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}
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}
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10
EAP/Client/Client.csproj
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10
EAP/Client/Client.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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31
EAP/EAP.sln
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31
EAP/EAP.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32929.385
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server", "Server\Server.csproj", "{8423FCCE-2410-4B71-8760-DB9BF462CD6F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Client", "Client\Client.csproj", "{BAA1EE6E-A707-4BAB-A179-15F48C92FD01}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8423FCCE-2410-4B71-8760-DB9BF462CD6F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8423FCCE-2410-4B71-8760-DB9BF462CD6F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8423FCCE-2410-4B71-8760-DB9BF462CD6F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8423FCCE-2410-4B71-8760-DB9BF462CD6F}.Release|Any CPU.Build.0 = Release|Any CPU
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{BAA1EE6E-A707-4BAB-A179-15F48C92FD01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{BAA1EE6E-A707-4BAB-A179-15F48C92FD01}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BAA1EE6E-A707-4BAB-A179-15F48C92FD01}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{BAA1EE6E-A707-4BAB-A179-15F48C92FD01}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {814AD39F-59E2-4A4E-A7E0-3AEA0921C2F1}
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EndGlobalSection
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EndGlobal
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10
EAP/EAP/EAP.csproj
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10
EAP/EAP/EAP.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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10
EAP/EAP/Program.cs
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10
EAP/EAP/Program.cs
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namespace EAP
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{
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internal class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello, World!");
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}
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}
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}
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77
EAP/Server/Server.cs
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77
EAP/Server/Server.cs
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace Server;
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internal class Server
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{
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private static readonly int BUFFER_SIZE = 256;
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static void Main(string[] args)
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{
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 20000);
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serverSocket.Bind(endPoint);
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serverSocket.Listen(100);
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SocketAsyncEventArgs arg = new SocketAsyncEventArgs();
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arg.Completed += AcceptCompleted;
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bool pending = serverSocket.AcceptAsync(arg);
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if (!pending)
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AcceptCompleted(serverSocket, arg);
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while (true)
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{
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Thread.Sleep(1000);
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}
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}
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private static void AcceptCompleted(object? sender, SocketAsyncEventArgs e)
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{
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if (sender == null || e == null || e.AcceptSocket == null)
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return;
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Socket serverSocket = (Socket)sender;
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Socket clientSocket = e.AcceptSocket;
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Console.WriteLine(clientSocket.RemoteEndPoint);
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e.AcceptSocket = null;
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bool pending = serverSocket.AcceptAsync(e);
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if (!pending)
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AcceptCompleted(serverSocket, e);
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SocketAsyncEventArgs arg = new SocketAsyncEventArgs();
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arg.Completed += ReceiveCompleted;
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byte[] buffer = new byte[BUFFER_SIZE];
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arg.SetBuffer(buffer, 0, buffer.Length);
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bool pending2 = clientSocket.ReceiveAsync(arg);
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if (!pending2)
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ReceiveCompleted(clientSocket, arg);
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}
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private static void ReceiveCompleted(object? sender, SocketAsyncEventArgs e)
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{
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if (sender == null || e == null)
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return;
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Socket clientSocket = (Socket)sender;
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if (e.BytesTransferred < 1)
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{
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Console.WriteLine("Client is disconnected...");
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clientSocket.Dispose();
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e.Dispose();
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return;
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}
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Console.WriteLine(Encoding.UTF8.GetString(e.Buffer));
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byte[] buffer = new byte[BUFFER_SIZE];
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e.SetBuffer(buffer, 0, buffer.Length);
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bool pending = clientSocket.ReceiveAsync(e);
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if (!pending)
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ReceiveCompleted(clientSocket, e);
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}
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}
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10
EAP/Server/Server.csproj
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10
EAP/Server/Server.csproj
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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