progressbar mvvm
This commit is contained in:
@@ -19,6 +19,5 @@ namespace ListBoxSortFilterSearch.ViewModel
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this.Add(new Emp() { EmpNo = 5, Name = "Smith", Job = "Guard" });
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this.Add(new Emp() { EmpNo = 6, Name = "Michel", Job = "Manager" });
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}
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}
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}
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|
@@ -81,6 +81,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ValueConverterSample", "Val
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ListBoxSortFilterSearch", "ListBoxSortFilterSearch\ListBoxSortFilterSearch.csproj", "{31C1503F-1735-4A7E-A5AC-2935E0076160}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProgressBarMVVMSample", "ProgressBarMVVMSample\ProgressBarMVVMSample.csproj", "{AAF51128-FFDA-495A-947F-0206993C1814}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -243,6 +245,10 @@ Global
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{31C1503F-1735-4A7E-A5AC-2935E0076160}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{31C1503F-1735-4A7E-A5AC-2935E0076160}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{31C1503F-1735-4A7E-A5AC-2935E0076160}.Release|Any CPU.Build.0 = Release|Any CPU
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{AAF51128-FFDA-495A-947F-0206993C1814}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AAF51128-FFDA-495A-947F-0206993C1814}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AAF51128-FFDA-495A-947F-0206993C1814}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AAF51128-FFDA-495A-947F-0206993C1814}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
6
PacticeSolution/ProgressBarMVVMSample/App.config
Normal file
6
PacticeSolution/ProgressBarMVVMSample/App.config
Normal file
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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9
PacticeSolution/ProgressBarMVVMSample/App.xaml
Normal file
9
PacticeSolution/ProgressBarMVVMSample/App.xaml
Normal file
@@ -0,0 +1,9 @@
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<Application x:Class="ProgressBarMVVMSample.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:ProgressBarMVVMSample"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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17
PacticeSolution/ProgressBarMVVMSample/App.xaml.cs
Normal file
17
PacticeSolution/ProgressBarMVVMSample/App.xaml.cs
Normal file
@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace ProgressBarMVVMSample
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{
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/// <summary>
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/// App.xaml에 대한 상호 작용 논리
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/// </summary>
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public partial class App : Application
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{
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}
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}
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@@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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namespace ProgressBarMVVMSample.Command
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{
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internal class DelegateCommand : ICommand
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{
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private readonly Action<object> _execute;
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private readonly Predicate<object> _canExecute;
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public event EventHandler CanExecuteChanged;
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//{
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// add { CommandManager.RequerySuggested += value; }
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// remove { CommandManager.RequerySuggested -= value; }
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//}
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public DelegateCommand(Action<object> execute, Predicate<object> canExecute)
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{
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_execute = execute;
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_canExecute = canExecute;
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}
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public DelegateCommand(Action<object> execute) : this(execute, null)
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{
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}
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public DelegateCommand(Action<object> execute, bool b) : this(execute, null)
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{
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}
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public bool CanExecute(object parameter)
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{
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return _canExecute == null ? true : _canExecute(parameter);
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}
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public void Execute(object parameter)
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{
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_execute.Invoke(parameter);
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}
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}
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}
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32
PacticeSolution/ProgressBarMVVMSample/MainWindow.xaml
Normal file
32
PacticeSolution/ProgressBarMVVMSample/MainWindow.xaml
Normal file
@@ -0,0 +1,32 @@
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<Window x:Class="ProgressBarMVVMSample.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:ProgressBarMVVMSample"
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xmlns:vm="clr-namespace:ProgressBarMVVMSample.ViewModel"
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mc:Ignorable="d"
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Title="MainWindow" Height="300" Width="400">
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<Window.Resources>
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<BooleanToVisibilityConverter x:Key="cvtB2V"/>
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</Window.Resources>
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<Window.DataContext>
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<vm:MainViewModel/>
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</Window.DataContext>
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<Grid>
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<StackPanel Orientation="Vertical">
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<Button Width="70" Margin="30"
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Content="Start"
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Command="{Binding StartWorkCommand}"/>
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<Grid x:Name="grdMain" Margin="20"
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Visibility="{Binding ProgressVisibility, Converter={StaticResource cvtB2V}}">
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<ProgressBar Width="150" Height="20" Margin="20"
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Value="{Binding CurrentProgress, Mode=OneWay}"/>
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<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center"
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Text="{Binding CurrentProgress, StringFormat={}{0:0}%}"/>
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</Grid>
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</StackPanel>
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</Grid>
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</Window>
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28
PacticeSolution/ProgressBarMVVMSample/MainWindow.xaml.cs
Normal file
28
PacticeSolution/ProgressBarMVVMSample/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace ProgressBarMVVMSample
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{
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/// <summary>
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/// MainWindow.xaml에 대한 상호 작용 논리
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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}
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}
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}
|
33
PacticeSolution/ProgressBarMVVMSample/Model/BindableBase.cs
Normal file
33
PacticeSolution/ProgressBarMVVMSample/Model/BindableBase.cs
Normal file
@@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProgressBarMVVMSample.Model
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{
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internal class BindableBase : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
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{
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if (Equals(storage, value))
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return false;
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storage = value;
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this.OnPropertyChanged(propertyName);
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return true;
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}
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private void OnPropertyChanged([CallerMemberName] string propertyName = null)
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{
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if (this.PropertyChanged == null)
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return;
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this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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@@ -0,0 +1,101 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{AAF51128-FFDA-495A-947F-0206993C1814}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>ProgressBarMVVMSample</RootNamespace>
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<AssemblyName>ProgressBarMVVMSample</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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||||
<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="System" />
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||||
<Reference Include="System.Data" />
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||||
<Reference Include="System.Xml" />
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||||
<Reference Include="Microsoft.CSharp" />
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="System.Net.Http" />
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||||
<Reference Include="System.Xaml">
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||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
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||||
</Reference>
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||||
<Reference Include="WindowsBase" />
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||||
<Reference Include="PresentationCore" />
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||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="ViewModel\MainViewModel.cs" />
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||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Command\DelegateCommand.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Model\BindableBase.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
|
||||
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
|
||||
// 이러한 특성 값을 변경하세요.
|
||||
[assembly: AssemblyTitle("ProgressBarMVVMSample")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("ProgressBarMVVMSample")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
|
||||
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
|
||||
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//지역화 가능 애플리케이션 빌드를 시작하려면 다음을 설정하세요.
|
||||
//.csproj 파일에서 <PropertyGroup> 내에 <UICulture>CultureYouAreCodingWith</UICulture>를
|
||||
//설정하십시오. 예를 들어 소스 파일에서 영어(미국)를
|
||||
//사용하는 경우 <UICulture>를 en-US로 설정합니다. 그런 다음 아래
|
||||
//NeutralResourceLanguage 특성의 주석 처리를 제거합니다. 아래 줄의 "en-US"를 업데이트하여
|
||||
//프로젝트 파일의 UICulture 설정과 일치시킵니다.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //테마별 리소스 사전의 위치
|
||||
//(페이지 또는 응용 프로그램 리소스 사진에
|
||||
// 리소스가 없는 경우에 사용됨)
|
||||
ResourceDictionaryLocation.SourceAssembly //제네릭 리소스 사전의 위치
|
||||
//(페이지 또는 응용 프로그램 리소스 사진에
|
||||
// 리소스가 없는 경우에 사용됨)
|
||||
)]
|
||||
|
||||
|
||||
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
|
||||
//
|
||||
// 주 버전
|
||||
// 부 버전
|
||||
// 빌드 번호
|
||||
// 수정 버전
|
||||
//
|
||||
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
|
||||
// 기본값으로 할 수 있습니다.
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
PacticeSolution/ProgressBarMVVMSample/Properties/Resources.Designer.cs
generated
Normal file
71
PacticeSolution/ProgressBarMVVMSample/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 이 코드는 도구를 사용하여 생성되었습니다.
|
||||
// 런타임 버전:4.0.30319.42000
|
||||
//
|
||||
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
|
||||
// 이러한 변경 내용이 손실됩니다.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProgressBarMVVMSample.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
|
||||
/// </summary>
|
||||
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
|
||||
// 클래스에서 자동으로 생성되었습니다.
|
||||
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
|
||||
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProgressBarMVVMSample.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
|
||||
/// 재정의합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
PacticeSolution/ProgressBarMVVMSample/Properties/Resources.resx
Normal file
117
PacticeSolution/ProgressBarMVVMSample/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
PacticeSolution/ProgressBarMVVMSample/Properties/Settings.Designer.cs
generated
Normal file
30
PacticeSolution/ProgressBarMVVMSample/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProgressBarMVVMSample.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@@ -0,0 +1,96 @@
|
||||
using ProgressBarMVVMSample.Command;
|
||||
using ProgressBarMVVMSample.Model;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace ProgressBarMVVMSample.ViewModel
|
||||
{
|
||||
internal class MainViewModel : BindableBase
|
||||
{
|
||||
private BackgroundWorker _worker;
|
||||
|
||||
private ICommand _startWorkCommand;
|
||||
|
||||
private string _title = "Progress bar MVVM Pattern";
|
||||
private int _currentProgress;
|
||||
private bool _progressVisibility;
|
||||
|
||||
public string Title
|
||||
{
|
||||
get { return _title; }
|
||||
set { SetProperty(ref _title, value); }
|
||||
}
|
||||
|
||||
public ICommand StartWorkCommand
|
||||
{
|
||||
get
|
||||
{
|
||||
Predicate<object> canExecute = (param) =>
|
||||
{
|
||||
if (_worker == null)
|
||||
return false;
|
||||
|
||||
if (_worker.IsBusy)
|
||||
MessageBox.Show("Background worker is busy.");
|
||||
|
||||
return !_worker.IsBusy;
|
||||
};
|
||||
|
||||
return _startWorkCommand ?? (_startWorkCommand = new DelegateCommand(_worker.RunWorkerAsync, canExecute));
|
||||
}
|
||||
}
|
||||
|
||||
public int CurrentProgress
|
||||
{
|
||||
get { return _currentProgress; }
|
||||
set { SetProperty(ref _currentProgress, value); }
|
||||
}
|
||||
|
||||
public bool ProgressVisibility
|
||||
{
|
||||
get { return _progressVisibility; }
|
||||
set { SetProperty(ref _progressVisibility, value); }
|
||||
}
|
||||
|
||||
public MainViewModel()
|
||||
{
|
||||
InitProgressBar();
|
||||
}
|
||||
|
||||
private void InitProgressBar()
|
||||
{
|
||||
_worker = new BackgroundWorker();
|
||||
_worker.DoWork += DoWork;
|
||||
_worker.WorkerReportsProgress = true;
|
||||
_worker.ProgressChanged += ProgressChanged;
|
||||
|
||||
this.ProgressVisibility = false;
|
||||
}
|
||||
|
||||
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
|
||||
{
|
||||
this.CurrentProgress = e.ProgressPercentage;
|
||||
if (this.CurrentProgress == 100)
|
||||
this.ProgressVisibility = false;
|
||||
}
|
||||
|
||||
private void DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
this.ProgressVisibility = true;
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
Thread.Sleep(50);
|
||||
(sender as BackgroundWorker).ReportProgress(i);
|
||||
}
|
||||
|
||||
this.ProgressVisibility = false;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user